Call of duty ww2 zombies maps3/16/2024 Keep trying different weapons until you can successfully pass one to the Smuggler. It can be any regular, bullet-based weapon you can get from a wall buy. The weapon you can pass to the Smuggler is totally random. Now you can give the Smuggler a bullet-based weapon. You will reveal the Smuggler’s hiding spot if the tile disappears. Go to the BAR Wall Buy in the Plaza (near the Cabaret back door) and throw a grenade at the floor tile on the ground labed “GAS”, near the guitar. Inputting the cash register coordinates will summon the Smuggler. Take these coordinates and input them in to the working radio on Main Street. Use the Wunderbuss, and the tray will pop out - the coordinates you need to memorize are on the bottom of the cash register tray. The cash register is located on some shelves to the left of the crafting table. Shoot the battery device to open the doors, then shoot the cash register to the left as you enter. With the Wunderbuss, return to the crafting table in the Apartment basement. Next, we need to acquire another coordinate code for the working radio. You can summon the smuggler to collect the Smuggler’s Bat, unlock the Apartment safe to get the Dancer’s Dagger, or decode the morse code message and “balance the scales” to earn the Nazi Axe. That’s one step forward.ĪLSO READ PlayStation Store Is Running A Special Holiday Sale Right Nowįor the next steps before reaching the Hidden Courtyard, you’ll be able to complete them in any order - we need to acquire three upgraded weapons, and there are three separate paths from here. You need to shoot / charge the anchor with souls until the anchor itself begins to glow green. Kill zombies near the third anchor in the Plaza until it is charged.This requires about 100 Wunderbuss energy.Shoot the Plaza / Museum anchors with the Wunderbuss energy weapon until the anchors are charged.One is in the Plaza, one is in the Museum, and one is in the Destroyed Building. There are four anchors on the map when Straub’s airship appears in the sky. Use the Wunderbuss gun on the battery device to charge it and unlock the exit. Insert the battery and the wunderbolt into the weapon crafting station and you’ll get the Wunderbuss. Insert the battery into the strange device to open the two gates, then take it when you’re inside. Get both parts, then travel to the Apartment basement. It can also spawn in the cabaret second floor, on the balcony with the Thomson SMG wall buy. Another is on the second floor near the perk machine. One battery is located on the museum first floor. To get a wunderbattery, search the museum or cabaret.The spiked bat is especially useful for harvesting wunderbolts.To get a wunderbolt, use a special melee attack on a Sizzler (red enhanced zombie) that spawns periodically when the airship targets a standard zombie.To get the Wunderbuss, you need two parts - the wunderbolt and the wunderbattery. You’ll need it to complete future steps in the Easter egg - it’s also pretty useful all on its own. Now that the airship has been summoned and wunderbolts are being launched from the sky, you can construct the Wunderbuss weapon. The table with the locked flare box is glowing red. A box of flares is located in the Plaza, near the first floor Museum door. First, you’ll need to summon the airship with a flare. The Russians can’t invade until Straub’s airship is destroyed. Input your randomized coordinates to get a message from the Russian army. Return to the working radio on Main Street and hold to use the radio. You now have the coordinates you need for the working radio.On the chart, find the name of the region marked on the map, then find the coordinates marked with the letter | number code found on the working radio.Memorize the name of the region where the red marker is placed. On top, there’s a small rectangle with a letter | number code. Check the working radio on Main Street.Once you’ve unlocked the Church, you can memorize the coordinates you need for the working radio in Main Street. To complete the first step, you’ll need to unlock a path to the Church and gain access to the map / chart wall to the right of the Mystery Box.
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